Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation

1University of Freiburg, 2Max Planck Institute for Informatics, 3Saarland University

Abstract

Controllable generation of 3D assets is important for many practical applications like content creation in movies, games and engineering, as well as in AR/VR. Recently, diffusion models have shown remarkable results in generation quality of 3D objects. However, none of the existing models enable disentangled generation to control the shape and appearance separately.

For the first time, we present a suitable representation for 3D diffusion models to enable such disentanglement by introducing a hybrid point cloud and neural radiance field approach. We model a diffusion process over point positions jointly with a high-dimensional feature space for a local density and radiance decoder. While the point positions represent the coarse shape of the object, the point features allow modeling the geometry and appearance details. This disentanglement enables us to sample both independently and therefore to control both separately.

Our approach sets a new state of the art in generation compared to previous disentanglement-capable methods by reduced FID scores of 30-90% and is on-par with other non disentanglement-capable state-of-the art methods.

Project page coming soon!

BibTeX

@inproceedings{SchroeppelCVPR2024,
  Title = {Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation},
  Author = {Philipp Schr\"oppel and Christopher Wewer and Jan Eric Lenssen and Eddy Ilg and Thomas Brox},
  Booktitle = {CVPR},
  Year = {2024}
}

Acknowledgements

The research leading to these results was funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) under the project numbers 401269959 and 417962828.